Designing Error:
When things don’t go as expected.
Book made at The Oslo School of Architecture and Design.
This project is about exploring unexpected outcomes. Is it possible to use errors as an inspiration and a generator for new, fresh ideas and design solutions? Instead of trying to avoid errors, I wanted to learn from them and explore how they could improve a service / design.
Today products are being produced by machinery that is so accurate and clever that mistakes seldom or never occur. This has lead to a homogenic appearance, where every product within its category looks almost the same. This can easily be described as a lack of “personality”.
The result of the project is a book meant to be used as a source of inspiration, pointing out the positive aspects of errors and unexpected outcomes. The book also shows some examples of how errors can improve products or service experiences.
«DesignError» has been produced with typical errors that could occur in production or during use.
Løkka United®, football service
Interactive, online organiser for Telenor (world wide Norwegian telecommunication services company).
Group project with Una Bjerkan Heimstad at the Oslo School of Architecture and Design.
Telenor wanted their football service to reach out to new users. We chose to focus on women, and wanted to make the brand valuable by adding a “social relation” to the new service.
The solution was a football service that helps parents plan and arrange their kids’ football practice and matches. Løkka United® reaches over a number of touch-points, to be available to the user at the right time and place. Parents, children, team leaders and trainers all have their own online organiser suited to their different needs.
Content on the web page can be altered or changed by mobile phones or upon logging in. Løkka United wants to encourage physical activity, and focus on the joy and health benefits of the game of football (soccer).
The service is meant to help Telenor become more visible in the local community. This way people, both young and old, build a relationship with the brand in a positive way without the use of commercials.
Moment
Modular bookshelf in plywood birch, 35 × 35 × 35 cm, made at The Oslo School of Architecture and Design.
Dynamic Storage: This bookshelf is designed to put the user in control. You decide what you want to expose or conceal. Rotate the cubes as desired, and make your own compositions. Each side of the cube gives different possibilities, revealing parts of a book cover as a decorative element, displaying an arbitrary composition of book spines or creating a surface of neutral white or wooden finish.
My Archive
Interactive, online archive for The Norwegian Film institute. Made at The Oslo School of Architecture and Design.
My Archive is a film service, organizing films for use in junior high schools. The service reaches over a number of touch points, both physical and digital. Each touch point is designed to best serve teacher and student needs, delivering relevant content intuitively organised. Throughout the whole research and development process, end users are involved in workshops to make sure their needs are taken into consideration.
Teachers or students can contribute to the content by for example tagging parts of films, editing and sharing with colleagues and/or students. This way the service takes advantage of their expertise and the archive will increase its relevance over time.
Dynami3
Three-dimensional interactive map and way finding for RATP (Responsible for public transportation in
Paris and its surroundings). Made at ENSCI (Ecole Nationale Supérieure de Creation Industrielle).
The project aims to improve the user experience of the RER-train, trying to solve one of the biggest obstacles in travel; Finding your way.
This proposed solution is a three-dimensional interactive map. There is a direct link between a map on the wall (2D) and the station area (3D): You achieve an intuitive understanding of the map, and coloured lines on the floor guide you to your train. Interactive touch point gives you information showing the way to the correct platform.
In the new map the orientation is from the city centre, where most of the travellers are actually going to or coming from. Because of the touch sensitive surface, the more people who have pushed a station, the bigger it gets. This results in a living map that indicates which stations are used most, and makes them easier to locate.
Colour coding and interactive information is given to help ease the traffic. The colours also give the user a less claustrophobic experience of a damp, gloomy and cramped underground.
Buddy (Kompis) communicator
Mobile, security device for children, 7 × 7 cm. Made at The Oslo School of Architecture and Design.
How to secure children on their way to school?
The main objective of this product is to get children to walk to school instead of being driven.
This way there will be less cars along the road and thereby safer for everyone.
«Kompis» communicates with RFID tags and tells the child when to be extra careful, for example when crossing an intersection with traffic lights. The device is passive and closes its eyes when the child need to concentrate and pay attention. Within the school area the product is also asleep, to not distract the child.
The product has a limited amount of phone numbers the child can dial, for example mum and dad. It communicates with the user via vibration, pictogram and sound. Using the unique online service for “Kompis”, parents can control the RFID tags, and send messages to their children.
Outdoor chess game
Molded chess board, 30 × 30 cm.
This chess game is intended to make chess available to more players, in any environment. It does not require a level surface. Play wherever you feel like, in the park or on the beach, anywhere…
Givenchy
Absolutely Irrésistible . Re-design of excicsting perfume; Irresistible by Givenchy.
Final product, sketches and 3D models.
Lady Rebel
New perfume for clothing label Mango
Perfume bottle development (3D concepts)
Kettle
New kettle for All-Clad Metalcrafters
Sketches and 3D models









































































































